2022 HSC MTPs selected for Texstyle Exhbibition
Presentation Evening from TEA (Fiona) on Vimeo.
The MTP
The HSC Mark for Textiles is comprised of:
Major Textiles Project - 50% (25% Product and 25% Portfolio)
HSC Examination - 50%
Students choose one area of interest to explore in detail and complete a Major Textiles Project (MTP) that integrates the core areas of Design, Properties and Performance of Textiles and the Australian Textiles, Clothing, Footwear and Allied Industries. Students must select only one of the following 5 focus areas:
· Apparel
· Furnishings
· Costume
· Textile Art
· Non-Apparel
The MTP has two components:
1. The Portfolio (supporting documentation) - 4 sections: 25 marks total
Guidelines for the MTP
o Consists of one or more items all within the selected focus area
o Must be individually manufactured by the student
o Must be certified as the original work of the student via the official NESA website’s online form
o Work must be identifiable only through the student and centre numbers, no names
o Work must be completed by the student and certified by the supervising teacher (Miss Claridge) as the student’s own work.
o Projects must conform to the following packing specifications. The overall volume of the packaging container, which includes both the portfolio and final design item(s) must not exceed 0.2m3. Examples of package sizes that equal the maximum volume are 1m x 1m x 0.2m and 1.2m x 0.5m x 0.33m. Note that the maximum length of any side must not exceed 1.2m. Packaging should be of a lightweight material.
In addition, the following rules apply to all projects for the HSC Textiles and Design examination and should be strictly adhered to. Failure to comply with these rules could penalise marks awarded to students.
- Textiles items must not be framed under glass or rigid plastic sheeting.
- Items must be able to be safely and reasonably handled by one person.
- Any HSC item that might be considered dangerous to health or safety may not be
marked and will be returned to schools.
- Dangerous materials must not be used. Those considered as dangerous include those
that have very sharp points or cutting edges such as glass, mirror fragments, barbed
wire, pins, hypodermic syringes with needles.
Development of the Major Textiles Project may commence from the beginning of the HSC course. A dated written record of each student’s progress throughout the Major Textiles Project must be kept by both the teacher and the student. This should not be submitted with the project, but may be requested in exceptional circumstances where the examiners require further information. You must record this in a personal progress diary or annotated time plan.
GETTING STARTED
Progress Journal
*NOTE-THIS WILL NOT BE MARKED
From Day 1 of Year 12 you will need to keep a personal record of the progress of your major project. Throughout the duration of your MTP you must document the design process and detail the dates and times that you complete your work. This document may be referred to as proof that you have completed your work yourself.
You may store your journal in a book, folder, diary or any other form you choose.
Your journal may contain any of the following:
Research
The first step is to select the focus area you would like to work in. Before deciding, you should reflect on your personal skills and interests and consider these questions:
Make a list of the additional skills and techniques that you would need to learn.
Historical, contemporary and cultural sources of inspiration are excellent starting points as you start your research. This is emulating the process of designers who frequently draw inspiration from these sources for their works. Research designers within the focus area you will be working in and decide on a source of inspiration for which you will be able to refer to known designers. Brainstorm scenarios where your idea may be used, e.g. costumes could be used for theatre shows, dance performances, national celebrations, fancy dress, MET Gala, etc.
To help you decide on the appropriate focus area, consider what is suited to your skills based on my points below.
Apparel is suited for people who enjoy garment construction and who are very careful with their skills and sewing techniques. High end techniques are required such as invisible zips, hand sewing, rolled hems, linings, etc. Specialised fabrics such as silk, lace, leather/pleather, etc. should be considered. This is a popular focus area so students must ensure their product meets the standards of the end use of the garment. It must also incorporate creative and innovative techniques.
This area can be broken down into the market segments of male, female, teenager, youth, children, boys and girls, toddler and infant. Clothing can then be further classified as underwear, day wear, evening wear, casual, formal, special occasion, sportswear, business and corporate wear, uniforms, sports wear, active wear, pecialised and protective wear, including wet weather, outdoor and hiking.
Costume Design is suited for people who also enjoy and are skilled in construction, however, this focus area means that some of the techniques can differ, e.g. a regular zipper for ease of costume changes and machine sewn hems for added durability. This is also a popular focus area but offers considerable scope for creativity and innovation. Students must consider characterisation, specialised techniques and how to incorporate creativity and innovation. Costumes could fall into the following categories; traditional dress of a particular national, cultural or religious group, national dress for a particular country, uniforms of occupations, dress of a particular period in history, dress that is specialised for opera, drama or dance, costumes showing characters, dress for a particular festival or celebration. The costume designed may be contemporary, futuristic or historical or could reflect a cultural dress style. It should be designed for a specific occasion or event, such as a halloween party, special scene in a play or show.
Textile Arts is also a popular area and offers considerable scope for creativity and innovation. It requires a high degree of embellishment and decorative detailing, may use specialised fabrics and techniques and should also incorporate creativity and innovation. Textile arts may be designed for exhibition in a gallery, public space or in the home. The purpose could be symbolic or it could be to communicate meaning about an evet, social issue, religious or cultural belief. The audience could be a casual observer, family, community or society. Textile art could involve techniques such as the production and processing of fibres such as yarns, e.g. felting, colouration through dyeing and printing, weaving and knitting of fabric structures, applique, embroidery and beading, decorative stitching, etc. Examples of textile art items may include art and commemorative quilts which would hang on a wall, embroidery, fabric manufacture such as weaving and wall hangings. While clothing could be the structure on which to apply the textile art, it would need to be dramatic and symbolic and neither everyday attire nor a costume. You would need to clearly justify your reasons for producing a wearable textile art item.
Furnishings is a less popular area but still offers scope and the opportunity to work without the constraints of creating a wearable piece. Again, specialised fabrics and techniques will be required and the incorporation of creativity and innovation should be considered. This area includes items such as curtains, pillows, bed coverings, quilts, table cloths, floor coverings like rugs, upholstery and slip covers. In the visual design concept section of the portfolio, you would need to clearly indicate the positions and use of the items in whatever setting they will be used. Historical, cultural and traditional design ideas lend themselves to the production of a range of items based on a theme.
Non-Apparel is a less popular area but still offers scope and the opportunity to work without the constraints of creating a wearable piece. Again, specialised fabrics and techniques will be required and the incorporation of creativity and innovation should be considered. This can include items such as soft toys, flags, kites, educational toys, play items for children, specialised storage items, luggage items, medical support aids, hammocks, tents, canopies, etc.
Major Textiles Project - 50% (25% Product and 25% Portfolio)
HSC Examination - 50%
Students choose one area of interest to explore in detail and complete a Major Textiles Project (MTP) that integrates the core areas of Design, Properties and Performance of Textiles and the Australian Textiles, Clothing, Footwear and Allied Industries. Students must select only one of the following 5 focus areas:
· Apparel
· Furnishings
· Costume
· Textile Art
· Non-Apparel
The MTP has two components:
1. The Portfolio (supporting documentation) - 4 sections: 25 marks total
- Design Inspiration (5 marks)
- Visual Design Development (5 marks)
- Manufacturing Specifications (5 marks)
- Experimentation, investigation and Evaluation (10 marks)
Guidelines for the MTP
o Consists of one or more items all within the selected focus area
o Must be individually manufactured by the student
o Must be certified as the original work of the student via the official NESA website’s online form
o Work must be identifiable only through the student and centre numbers, no names
o Work must be completed by the student and certified by the supervising teacher (Miss Claridge) as the student’s own work.
o Projects must conform to the following packing specifications. The overall volume of the packaging container, which includes both the portfolio and final design item(s) must not exceed 0.2m3. Examples of package sizes that equal the maximum volume are 1m x 1m x 0.2m and 1.2m x 0.5m x 0.33m. Note that the maximum length of any side must not exceed 1.2m. Packaging should be of a lightweight material.
In addition, the following rules apply to all projects for the HSC Textiles and Design examination and should be strictly adhered to. Failure to comply with these rules could penalise marks awarded to students.
- Textiles items must not be framed under glass or rigid plastic sheeting.
- Items must be able to be safely and reasonably handled by one person.
- Any HSC item that might be considered dangerous to health or safety may not be
marked and will be returned to schools.
- Dangerous materials must not be used. Those considered as dangerous include those
that have very sharp points or cutting edges such as glass, mirror fragments, barbed
wire, pins, hypodermic syringes with needles.
Development of the Major Textiles Project may commence from the beginning of the HSC course. A dated written record of each student’s progress throughout the Major Textiles Project must be kept by both the teacher and the student. This should not be submitted with the project, but may be requested in exceptional circumstances where the examiners require further information. You must record this in a personal progress diary or annotated time plan.
GETTING STARTED
Progress Journal
*NOTE-THIS WILL NOT BE MARKED
From Day 1 of Year 12 you will need to keep a personal record of the progress of your major project. Throughout the duration of your MTP you must document the design process and detail the dates and times that you complete your work. This document may be referred to as proof that you have completed your work yourself.
You may store your journal in a book, folder, diary or any other form you choose.
Your journal may contain any of the following:
- personal goals
- time plan
- sketches
- rough ideas
- shopping lists
- to-do lists
- photos
- reminders
- magazine clippings
- inspiration ideas
- website links
- objects such as flowers, leaves, swatches, fabric samples, etc.
- quotes, poems, song lyrics or other inspiration ideas
- Experiments with fabric, samples and conclusions
- Buttons, laces or other embellishment samples
- Practice illustrations, etc.
Research
The first step is to select the focus area you would like to work in. Before deciding, you should reflect on your personal skills and interests and consider these questions:
- Do you enjoy garment construction?
- Are you good at interpreting patterns?
- What are level are your sewing skills (beginner, intermediate, advanced, expert)?
- What are your strengths and weaknesses?
- Do you have impeccable attention to detail?
Make a list of the additional skills and techniques that you would need to learn.
Historical, contemporary and cultural sources of inspiration are excellent starting points as you start your research. This is emulating the process of designers who frequently draw inspiration from these sources for their works. Research designers within the focus area you will be working in and decide on a source of inspiration for which you will be able to refer to known designers. Brainstorm scenarios where your idea may be used, e.g. costumes could be used for theatre shows, dance performances, national celebrations, fancy dress, MET Gala, etc.
To help you decide on the appropriate focus area, consider what is suited to your skills based on my points below.
Apparel is suited for people who enjoy garment construction and who are very careful with their skills and sewing techniques. High end techniques are required such as invisible zips, hand sewing, rolled hems, linings, etc. Specialised fabrics such as silk, lace, leather/pleather, etc. should be considered. This is a popular focus area so students must ensure their product meets the standards of the end use of the garment. It must also incorporate creative and innovative techniques.
This area can be broken down into the market segments of male, female, teenager, youth, children, boys and girls, toddler and infant. Clothing can then be further classified as underwear, day wear, evening wear, casual, formal, special occasion, sportswear, business and corporate wear, uniforms, sports wear, active wear, pecialised and protective wear, including wet weather, outdoor and hiking.
Costume Design is suited for people who also enjoy and are skilled in construction, however, this focus area means that some of the techniques can differ, e.g. a regular zipper for ease of costume changes and machine sewn hems for added durability. This is also a popular focus area but offers considerable scope for creativity and innovation. Students must consider characterisation, specialised techniques and how to incorporate creativity and innovation. Costumes could fall into the following categories; traditional dress of a particular national, cultural or religious group, national dress for a particular country, uniforms of occupations, dress of a particular period in history, dress that is specialised for opera, drama or dance, costumes showing characters, dress for a particular festival or celebration. The costume designed may be contemporary, futuristic or historical or could reflect a cultural dress style. It should be designed for a specific occasion or event, such as a halloween party, special scene in a play or show.
Textile Arts is also a popular area and offers considerable scope for creativity and innovation. It requires a high degree of embellishment and decorative detailing, may use specialised fabrics and techniques and should also incorporate creativity and innovation. Textile arts may be designed for exhibition in a gallery, public space or in the home. The purpose could be symbolic or it could be to communicate meaning about an evet, social issue, religious or cultural belief. The audience could be a casual observer, family, community or society. Textile art could involve techniques such as the production and processing of fibres such as yarns, e.g. felting, colouration through dyeing and printing, weaving and knitting of fabric structures, applique, embroidery and beading, decorative stitching, etc. Examples of textile art items may include art and commemorative quilts which would hang on a wall, embroidery, fabric manufacture such as weaving and wall hangings. While clothing could be the structure on which to apply the textile art, it would need to be dramatic and symbolic and neither everyday attire nor a costume. You would need to clearly justify your reasons for producing a wearable textile art item.
Furnishings is a less popular area but still offers scope and the opportunity to work without the constraints of creating a wearable piece. Again, specialised fabrics and techniques will be required and the incorporation of creativity and innovation should be considered. This area includes items such as curtains, pillows, bed coverings, quilts, table cloths, floor coverings like rugs, upholstery and slip covers. In the visual design concept section of the portfolio, you would need to clearly indicate the positions and use of the items in whatever setting they will be used. Historical, cultural and traditional design ideas lend themselves to the production of a range of items based on a theme.
Non-Apparel is a less popular area but still offers scope and the opportunity to work without the constraints of creating a wearable piece. Again, specialised fabrics and techniques will be required and the incorporation of creativity and innovation should be considered. This can include items such as soft toys, flags, kites, educational toys, play items for children, specialised storage items, luggage items, medical support aids, hammocks, tents, canopies, etc.